Gossamer

Worked on the tv series Gossamer as an Unreal Engine Generalist where I would set up shots with motion capture and vcams in Maya and ingested them into Unreal's level sequencer.
Made technical scene adjustments to achieve the goals of Editorial/Production supervisors, including vcam manipulation, lighting, animation, set dressing, depth of field, and CFX.

Implemented CFX to characters inside of Unreal and customized them to fit Production's view per shot basis. Adjusted existing shot's CFX to align with goals.

Gossamer Trailer announcement

Teaser Trailer